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Digital Storytelling - Classroom Pros and Cons

6/17/2013

5 Comments

 
Article Review
Sylvester, R. &  Greenridge, W. I. (2009).  Digital  storytelling: extending the potential for struggling writers.  The Reading Teacher, 63, 4,  284-295.
             
     Story telling is as old as man is; since the man first spoke he has
shared his life, and his history through oral story telling.  In
  an age of digital technology, the art of storytelling has lost its importance.
 Alberta Education has deemed  speaking as a stream of Language Arts, the ability for students to communicate  effectively verbally is a primary goal of educators.  Digital  story telling affords educators the ability to synthesis the tradition of  telling stories with the digital age, allowing writers, who as Sylvester and  Greenridge (2009) indicate, “are more literate in new literacies and employ  these to scaffold traditional literacy” (p. 294).            
     Educators struggle with engagement in the classroom.  They  are competing with life like graphics of alternative worlds that promote  escapism.  This reality is  pronounced if the student is a struggling writer.  The  ability to engage a struggling writer in creatively writing a story, most days  is futile.  Digital story telling  offers extrinsic motivation that struggling writers intrinsically lack, thus  students who rarely write are producing work that might not otherwise be  authored.  Digital storytelling can  be defined for the classroom, as Sylvester and Greenridge (2009) tell us,  “Students go through the writing process of composing a story by traditional  methods: using pencil and paper or the word-processing functions of a computer.   This composition later becomes the  digitized voice-over narration” (p. 287) .            
     There are great advantages to adding the element of digital storytelling  to a piece of creative writing.  Students are still required to “write” a  story.  They cannot produce a  digital story without a story.  That story must follow the conventions  of creative writing, including point of view, conflict, and content.  What the digital version offers is the  ability to give the student a voice.  When students record their voice over,
they are encouraged to as Sylvester and Greenridge (2009) suggest, “employ the  pitch, inflection, and timbre of one’s own voice to narrate the story [as] one  of the most essential elements that contribute to the effectiveness of digital  storytelling” (p. 287).  Often it  is hard to find an audience outside of the classroom, digital storytelling makes  sharing of stories easy.  Students  can upload their stories to the internet and have a worldwide audience, or at  least the opportunity for immediate and extended family to view and share the  story.  Sylvester and Greenridge  (2009) state that, “multimedia used to create a digital story promotes active  learning and collaboration, two approaches to learning that help distracted
  students stay engage  with the assignment (p. 292).  Digital  Storytelling creates an environment that promotes the ability to share and  collaborate with peers, “the creator of the project then becomes the expert” (p.  292).  Allowing students who lack  proficiency in fine motor skills to create using a word processor and then the  Digital Storytelling eliminates the “handwriting obstacle and replace[s] it with
the pitch and expression of students’ own voices” (p. 293).               
     As with any form of technology there are obstacles, and digital  storytelling is not an exception.  When the students begin to add graphics  to their story they may encounter “information overload,” this could provide a  distraction that will de-rail even the most focused student.  This  is mitigated by restricting websites.  A possible solution would be to provide  a webquest for the student that has pre-selected websites that narrow searches.   Often educators are reluctant to  implement technology in the classroom due to a self-perceived lack of  proficiency.  Today’s educators  need to realize that the classroom is an environment within which to learn.   That learning is for everyone,  including the teacher.  Educators
must allow students and themselves to experiment and for students to teach the  teacher and their classmates.  Logistical issues will always be a part  of technology.  Classroom  management, technical snags, administrative support and effective assessment are  all issues that a classroom teacher must way when integrating technology.  These issues should not be allowed to  undermine the authentic learning that digital storytelling provides.              
     Due to the commonality of technology in the 21C, traditional definitions  of literacy no longer convey complete meaning of literacy. “A term coined by The  New London group, a coalition of teachers and media literacy scholars, is multiliteracies to refer to the  literacies used today” (p. 284).  Digital storytelling enables students to  be multiliterate; it allows for a greater audience, for collaboration and a 21C  understanding of oral storytelling, these are life skills students require to  navigate this digital century.  


5 Comments

    The Born Again Teacher

    I am a teacher who came to education late in life, and like those who are born again I love to preach and teach about my vocation. I am a teacher who is always a student.  Here you will find my thoughts on how to improve my practice as an Educator.  I sign off with "That's my view from the 86th Pew," the reason is that I own an old church pew that sits in my front entrance and the plate on it says 86.  I love that it is a play on words in that the view is what I see as well as what I think. 

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